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Mafia (game)

Mafia is a party game of intrigue, backstabbing, and lies. Mafia is best played in large groups with at least six or seven players and a narrator. During a game, the narrator chooses a set number of players to be mafia, often at random (typically one-third or one-fourth of the players). Each person receives a playing card or slip of paper that tells them their role. Those who are not mafia are townspeople. (Alternately, the Narrator may choose roles by announcing each role in turn, then walking around the circle and touching the heads of the players chosen for that role).

The mafia's goal is to kill enough townspeople to gain a majority, and the townspeople's objective is to eliminate all of the mafia.

The game is also known as 'werewolf'; when played under this name, the mafia characters are called 'werewolves', townspeople are 'villagers' and the sheriff (see below) is called the 'seer'.

Contents

Gameplay

The narrator begins the game by having everyone close their eyes and "go to sleep." This phase of the game is referred to as night. Night takes place in four steps:

  1. The narrator then tells the mafia to look up. This reveals to the mafia who their partners in crime are.
  2. The mafia chooses someone to kill by pointing, then go back to sleep
  3. The narrator wakes up people who have special roles (see next section) in turn. Those people act, and the narrator provides them with information (or does not), according to their roles.
  4. After this, the narrator wakes everyone up and announces who has been killed (or who has avoided a murder attempt, if that is the case; see "Doctor" in special roles below), beginning the daytime phase. Variants differ on whether the special role of a killed player is revealed.

During the daytime phase, those who are dead can no longer participate, although they can watch (although, in some variants, the person who has just been "killed" gets to say their "last words" before they "die").

The entire group, including the mafia, now decides who to lynch. This is where the trickery comes in. The mafia must act innocent while trying to protect themselves from lynching. Any form of accusation and evidence is admitted in the discussion, even outright lies, and players are allowed to lie about their secret roles. This part usually takes the longest, and the topics and arguments that come up can be anywhere from sane to outlandish.

Eventually, the group must vote on who to lynch. In some variants, a majority vote is required to convict a player (and variants differ on what to do if a majority is not achieved), while, in others, a plurality of the vote is enough to eliminate an accused player. Variants also differ on what to do in the case of a tie.

When a decision is reached, the lynched player is out of the game. In many, but not all, variants, it is revealed if the player was a member of the mafia. In some variants, the player's secret role may be revealed by the narrator at this time no matter what their role is.

After the lynching, night falls again. The cycle of night and day repeats until either the mafia have a majority or the townspeople have killed all of the mafia.

Special Roles

Most games have roles that go beyond the basic townsperson/mafia roles. Some are on the side of the townspeople and some are on the side of the mafia. This is by no means a comprehensive list, and many narrators may invent their own special roles. These are just the most common. Also, these jobs can have different names; for example, the role listed under "Doctor" is sometimes called the "Guardian Angel"

The Doctor (Guardian in Werewolf variants) is on the side of the townspeople. During the night, he chooses one person to save. If this same person is a mafia target, the targeted individual survives the night, and the narrator announces the next morning that there was an unsuccessful attempt on the person's life. Some narrators allow the Doctor to save himself; others do not.

The Guardian Angel is a townsperson to whom the narrator secretly reveals the identity of all mafia members. During the daytime, the guardian angel tries to inform the townspeople of who the mafia are without arousing suspicion and being killed. This role introduces another level of deception to the game because a member of the mafia may publicly claim to be the guardian angel and try to lead the townspeople to lynch innocents.

The Sheriff (Seer in Werewolf variants) is also a townsperson role. Each night, the Sheriff may investigate one person by pointing to that person. The narrator will inform the Sheriff whether that person is mafia. The Sheriff is a prime target for Mafia kills, like the Doctor and Guardian Angel. In some variants of the role, the Sheriff returns readings that are either always innocent (sometimes dubbed the Naive Sheriff), guilty (a Paranoid Sheriff) or random (a Crazy Sheriff).

The Godfather (Master Wolf in Werewolf variants, a term coined on Flash Flash Revolution's message boards) is a member of the mafia who is immune to investigation. If the Godfather is investigated, he will come up innocent.

The Miller is the opposite of the Godfather, a townsperson who will come up guilty if investigated. This role is not used as frequently as other roles.

The Devil's Advocate is the opposite of the Sheriff, investigating people each night in an attempt to figure out who the Sheriff is. Since they are on the mafia's team, they then try to kill the Sheriff either through lynching or informing the mafia of their identity. In some variants, if the Devil's Advocate is investigated by the Sheriff, the Devil's Advocate will come up innocent.

The Little Girl can "peek" during the killing phase. This role is primarily found in werewolf-themed games, although other names for roles with similar abilities exist.

The Vigilante is on the side of the townspeople, and can kill one person during the daytime at his discretion. The narrator will confirm for the group the Vigilante's role when he makes the kill, thus it cannot be faked.

The Bomb, when killed either by being lynched or by the mafia also kills the people on either side, when sitting in a circle, or two people at their discresion when not.

Masons are more frequently found in larger games. They are townspeople who know each other to be innocent, and thus can work together with greater confidence.

Serial Killers are also more native to larger games. They are an independent role with a killing ability, like the mafia. They kill one target each night, and win if they are the last individual standing. It is rare for a serial killer to win the game.

There are a wide variety of other possible roles and ways to play the game. Some narrators give clues pointing to the members of the mafia or other killing roles, such as describing patterned methods of death. Sometimes everyone has a special role of some sort, but no one knows what all the roles are.

Although Mafia is usually played face to face with large groups, some enthusiasts play online using bulletin boards. This adds a new dimension to the game, making it last longer and allowing people to have a record of what others have said and how they have voted. Online, the "Werewolf" variant is more commonly used, and the colloquial term "The Werewolf Game" is used to refer to it.

History

The "Graduate Mafia Brotherhood" at Princeton University provides a number of claims about the history of Mafia [[1]]. There are claims of a very similar game being played under the name "Murderer" in 1967. A similar game may date to England in 1957. A Dimitry Davidoff claims to have refined it into a recognizable version under the name "Mafia" in 1986.

Andrew Plotkin learned about Mafia in 1997 [2]. Plotkin claims to be responsible for rebranding the game from Mafia to Werewolf. Looney Labs also gives him this credit in their version [3].

da Vinci Games rebranded the game with a Wild West theme and more involved rules (including a "shootout" simulation) as "Bang!" in 2002.

External links

Last updated: 07-26-2005 00:51:45
Last updated: 01-04-2007 01:18:57
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