Age of Wonders - Your Art History Reference Guide!

ArtHistoryClub Information Site on Age of Wonders Art History Art History Search        Art History Browse        Classroom welcome to our free resource site for all art history lovers!
Art History Search        Art History Browse             News        Gallery        Forums        Articles        Weblinks        welcome to our free resource site for all art history lovers!

Age of Wonders

Age of Wonders
Developer: Triumph Studios
Publisher: Gathering of Developers
Designer: Lennart Sas
Release date: 1999
Genre: Turn-based Strategy
Game modes: Single player, Multiplayer
ESRB/ELSPA ratings: Everyone / +11
Platform: Windows
Media: 1 CD
System requirements: Intel Pentium 166 CPU, 32MB RAM, 350MB hard disk, 4x CD-ROM drive
Input: Keyboard, Mouse

Age of Wonders is a turn-based strategy PC-game often likened to Master of Magic.

Contents

History

Originally entitled "World of Wonders", the game incorporated several RPG elements that were dropped when simultaneous turns were implemented. The game was released by Triumph Studios , a Dutch game developer, in 1999.

Turn system

Units within the game have a limited number of movement points, which are replenished at the beginning of each turn. Two turn systems are used - sequential (or "Classic") turns, where players take their turns in order, or simultaneous turns, where all players can move units at once. In practice, actions are added and executed via a FIFO stack system. Simultaneous turns are only available in single player and live multiplayer games; PBEM and Hotseat games, and all combat, use the sequential turn system.

Gameplay

Units are arranged into groups (also known as "parties" or "stacks") of up to eight units on hexagonal tiles on the map, which can have up to three layers (surface and two underground). Cities occupy between one and four tiles (or "hexes") and structures generally occupy a single hex. Players have an isometric view of the map.

Combat

Combat is initated by one player attempting to move a stack onto a hex occupied by another player. If the players are at war, the attacker has the option of selecting tactical combat, where the players move individual units on a small map representing the battlefield, or automatic ("fast") combat, where the computer determines how the battle would have taken place. Tactical combat is only available on single player maps, against independents in PBEM games, and (optionally) against human players in live multiplayer games. Both forms of combat use the sequential turn system.

Modifications

The first "mod" released was known as "Warlock's Ruleset", after the forumer who created it. The mod changed some in-game costs and added new units and structures. Since the accidental release of the developer's editor (DevEd), many more mods have been made by the fan community (notably at HeavenGames), including the very popular "Lighthawk's Rules". However, there are some aspects of the game that can only be changed by use of a hex editor.

Play modes

The game has a single-player campaign, playable from two sides (more campaigns have been made by the community since release), and many maps, both included and user-created that can be played over a LAN or the internet, or by email (PBEM). Up to 12 players can participate in a single game, depending on the map.

Sequels

The game had two sequels, Age of Wonders 2: The Wizard's Throne, and Age of Wonders: Shadow Magic. The game mechanics have changed in several areas, so a number of people actually prefer the original game to its successors.

See also

External links

Last updated: 08-12-2005 17:00:27
Last updated: 01-04-2007 01:18:57
The contents of this article are licensed from Wikipedia.org under the
GNU Free Documentation License. See original document.
Art History Search | Art History Browse | Contact | Legal info