Breadth-first search - Your Art History Reference Guide!

ArtHistoryClub Information Site on Breadth-first search Art History Art History Search        Art History Browse             News        Gallery        Forums        Articles        Weblinks        welcome to our free resource site for all art history lovers!

Breadth-first search

In computer science, breadth-first search (BFS) is a tree search algorithm used for traversing or searching a tree, tree structure, or graph. Intuitively, you start at the root node and explore all the neighboring nodes. Then for each of those nearest nodes, explore their unexplored neighbor nodes, and so on until it finds the goal.

Formally, BFS is an uninformed search method that aims to expand and examine all nodes of a tree systematically in search of a solution. In other words, it exhaustively searches the entire tree without considering the goal until it finds it. It does not use a heuristic.

From the standpoint of the algorithm, all child nodes obtained by expanding a node are added to a FIFO queue. In typical implementations, nodes that have not yet been examined for their neighbors are placed in some container (such as a queue or linked list) called "open" and then once examined are placed in the container "closed".

When searching in an unweighted cyclic graph (one that is not a tree) for a shortest path, BFS may be adapted by keeping a bit on each node to indicate that it has already been visited.

  • BFS is complete - it finds a goal-state if one exists. (That is, it reaches every node on the tree.)
  • BFS is optimal - it finds the smallest number of steps to reach the goal.
  • BFS has space complexity linear in the size(edges plus vertices) of the tree/graph searched as it needs to store all expanded nodes in memory.
  • BFS has time complexity linear in the size(edges plus vertices) of the graph or tree searched.

For the following graph:

Image:graph.traversal.example.png

a breadth-first search starting at A, and assuming that the left edges in the shown graph are chosen before right edges, will result in the search visiting the nodes in the following order: A, B, C, E, D, F, G. Compare with depth-first search.

Pseudocode


 function BFS (Start, Goal) { 
     push(Queue,Start)
     while notEmpty(Queue)) {
         Node := pop(Queue)
         if Node = Goal {
             return Node
         }
         for each Child in Expand(Node) {
           push(Queue, Child)
         }
     }
 }

See also

External links

Last updated: 10-11-2005 17:42:17
Last updated: 01-04-2007 01:18:57
The contents of this article are licensed from Wikipedia.org under the
GNU Free Documentation License. See original document.
Art History Search | Art History Browse | Contact | Legal info