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Digital Art)
Digital art is art created on a computer in digital (that is, binary) form. The term is usually reserved for art that has been non-trivially modifed by the computer; text data and raw audio and video recordings are not usually considered digital art, in themselves but can be part of a larger project, since the computer is merely the storage medium or tool which is used to create the work.
Digital art can be purely computer-generated, such as fractals, or taken from another source, such as a scanned photograph or an image drawn using vector graphics software, using either a mouse or graphics tablet.
The availability and popularity of photograph manipulation software has spawned a vast and creative library of highly modified images, many bearing little or no hint of the original image. Using electronic versions of brushes, filters and enlargers, these "Neographers" produce images unattainable through conventional photographic tools. In addition, digital artists may manipulate scanned drawings, paintings, collages or lithographs, as well as using any of the above-mentioned techniques in combination. Artists also use many other sources of information and programmes to create their work.
3D graphics are created via the process of designing complex imagery from geometric shapes, polygons or nurbs to create realistic 3 dimensional shapes, objects and scenes for use in various media such as film, television, print and special visual effects. There are many software programmes for doing this.
The mainstream media uses a lot of digital art in advertisements, and computers are used extensively in film to produce special effects. Desktop publishing has had a huge impact on the publishing world, although that is more related to graphic design.
Nonetheless, digital art is yet to gain the acceptance and regard reserved for "serious" artforms such as sculpture, painting and drawing, perhaps due to the erroneous impression of many that "the computer does it for you" and the suggestion that the image created could be infinitly repeatable.
But this only is reasonable in a few cases as many 'digital artists' come from a traditional art background and are using computers in their practice to realize their ideas.
Their traditional background still forces them to take into account the basic principles of design such as balance, repetition, movement and other aspects that all forms of art bind to to some degree as well.
Digital artists have a wide range of above-mentioned techniques - arguably more extensive than those of other modes of art - at their disposal with which to creatively express themselves.
Computers are also commonly used to make music, especially electronic music, since they present an easy and powerful way to arrange and create sound samples. It is possible that general acceptance of the value of digital art will progress in much the same way as the increased acceptance of electronically produced music over the last three decades.
Another analogy is that of Photography which only in the last decade has been accepted as an artistic medium. Whilst hopefully it won't take a hundred years the role of Digital Artists has still to be accepted by major institutions and critics.
We are now in a postdigital era, where digital technologies are no longer a novelty in the art world, and "the medium is no longer the message." [1] Digital tools have now become an integral part of the process of making art.
Digital Photography an digital printing is now an acceptable medium of creation and presentation by major museums and galleries, and the work of digital artists is gaining ground, through net art and software art. But it is the work of digital painters and printmakers which is still not accepted.
Look at http://www.dam.org to see that this area is over fifty years old, but is still not represented or collected by any major institution. Only The Victoria and ALbert Museum, print department now has a reasonable but small collection. (I will eventualy get round to bringing some of these facts/info into wikipedia).
See also
Fields of digital art
Visual digital art falls into 5 main categories:
Computer Generated (Artwork rendered from models created by the artist.)
Illustration (Artwork created using, generally, vector-based tools.)
Photography/Cinematography Related (Artwork created through a camera which may then be manipulated.)
Painting (Artwork created in similar fashion to non-digital paintings by means of software.)
Game Related (Artwork that relates to computer games.)
Other (Aside from visual digital art, there are also other forms of digital art.)
Galleries
- Renderotica 3D and 2D erotic art
- digital blasphemy, Hi-res original 3d-rendered computer desktop wallpapers
- digital salon, Virtual gallery of fine art
- computer fine arts, online netart collection
- deluxe gallery, Now closed but was considered one of the main galleries for new media in the UK, the site is a good reference to many new media exhibitions. Contact can also be made through the site to many digital artists.
- Digital Art Museum, An online archive of the Pioneers in history of Digital Art. With archives of artists work, biographies and writings. (There is also a phyisical space in Berlin).
- The Power Of Beauty, Digital scifi fantasy photo manipulation art.
- DigitalArt.Org, Digital Art forum and gallery.
External links
Communities
- deviantART, Where art meets application
- PGN Community, Japanese artist community surrounding a popular graphics program named openCanvas. Images and Painting Event Files.
- SkinBase, Community for artist with huge archive
- GFXartist, The Digital Art Community
- digitalart.org, Expression through technology
- Epilogue, Fantasy and Sci-fi at their best
- CG Channel, Artists from the computer graphics industry
- Webism Webism Group of Worldwide Artists
- renderosity.com Renderosity Art Community
- Yessa Buy and sell artwork
- SITO - Internet art collective with special focus on collaborative art experiments
- Sijun.com Dhabih Eng's digital-art forum
Further reading
- Paul, Christiane (2003). Digital Art (World of Art series). London: Thames & Hudson. ISBN 0500203679.