Flashback: The Quest for Identity - Your Art History Reference Guide!

ArtHistoryClub Information Site on Flashback: The Quest for Identity Art History Art History Search        Art History Browse welcome to our free resource site for all art history lovers!
Art History Search        Art History Browse             News        Gallery        Forums        Articles        Weblinks        welcome to our free resource site for all art history lovers!

Flashback: The Quest for Identity

Flashback: The Quest for Identity
Developer: Delphine Software
Publisher: US Gold
Designer: Paul Cuisset
Release date: 1992
Genre: Action game
Game modes: Single player
ESRB rating: Everyone (E)
Platform: IBM PC, Amiga, Apple Macintosh, SNES, 3DO, Sega Genesis, Sega CD and Atari Jaguar.
Media: 2 floppy / 1 cartridge / 1 CD-ROM

Flashback: The Quest for Identity, often just called Flashback, is a side-scrolling, action-adventure platform game produced by Delphine Software, a now defunct company. The game was released in 1992. Later a version on CD-ROM with new cinematic scenes was released.

Flashback was released on IBM PC, Amiga, Apple Macintosh, SNES, 3DO, Sega Genesis, Sega CD and Atari Jaguar. It features fully hand-drawn backdrops and for its time remarkably fluid animation of walking, running and jumping movements, reminiscent of Prince of Persia.

A sequel, named Fade to Black was produced in 1995. This game has completely different gameplay. Flashback is often mistaken for a sequel to Another World.

Story

The game is set on the planet Titan in the year 2142 and details the journey of Conrad B. Hart, an agent for the Galaxia Bureau of Investigation, and his attempts to recover his lost memory and save the world. Fitting into the cyberpunk genre, there are government conspiracies, bleak world views, cybernetic enhancements, all squeezed into the dystopian society the game presents.

During one of his investigations, Conrad discovers a plot to take over Earth involving aliens called Morphs who disguise themselves as government officials. The Morphs kidnap Conrad, erase all of his memories, but he manages to escape and is left disoriented on an alien planet. Conrad eventually regains his memory and foils the alien's plans, once and for all. He also finds out that people he used to work for have killed his girlfriend to make sure no one would feel Conrad missing.

External links

Last updated: 05-13-2005 02:27:18
Last updated: 01-04-2007 01:18:57
The contents of this article are licensed from Wikipedia.org under the
GNU Free Documentation License. See original document.
Art History Search | Art History Browse | Contact | Legal info