State (computer science) - Your Art History Reference Guide!

ArtHistoryClub Information Site on State (computer science) Art History Art History Search        Art History Browse welcome to our free resource site for all art history lovers!
Art History Search        Art History Browse             News        Gallery        Forums        Articles        Weblinks        welcome to our free resource site for all art history lovers!

State (computer science)

In information processing, a state is the complete set of properties (for example, its energy level, etc. see state (physics)) transmitted by an object to an observer via one or more channels. Any change in the nature or quantity of such properties in a state is detected by an observer and thus a transmission of information occurs.

In computer science, state is a concept in automata theory which occasionally extends into some forms of systems programming such as lexers and parsers.

Whether the automaton in question is a finite state machine, a pushdown automaton or a full-fledged Turing machine, a state is a particular set of instructions which will be executed in response to the machine's input. The state can be thought of as analogous to a practical computer's main memory. the behavior of the system is a function of (a) the definition of the automaton, (b) the input and (c) the current state.

See also

Last updated: 05-12-2005 23:40:38
Last updated: 01-04-2007 01:18:57
The contents of this article are licensed from Wikipedia.org under the
GNU Free Documentation License. See original document.
Art History Search | Art History Browse | Contact | Legal info