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Surface normal

A surface normal, or just normal to a flat surface is a three-dimensional vector which is perpendicular to that surface. A normal to a non-flat surface at a point p on the surface is a vector which is perpendicular to the tangent plane to that surface at p.

Image:SurfaceNormalDrawing.PNG
A polygon and its normal

Calculating the surface normal

For a polygon (such as a triangle), a surface normal can be calculated as the vector cross product of two edges of the polygon.

For a plane given by the equation ax + by + cz = d, the vector (a,b,c) is a normal.

If a (possibly non-flat) surface S is parametrized by a system of curvilinear coordinates x(s, t), with s and t real variables, then a normal is given by the cross product of the partial derivatives

{\partial \mathbf{x} \over \partial s}\times {\partial \mathbf{x} \over \partial t}.

If a surface S is given implicitly, as the set of points (x,y,z) satisfying F(x,y,z) = 0, then, a normal at a point (x,y,z) on the surface is given by the gradient

\nabla F(x, y, z).

If a surface does not have a tangent plane at a point, it does not have a normal at that point either. For example, a cone does not have a normal at its tip.

Uses

External link

Last updated: 10-11-2005 14:11:13
Last updated: 01-04-2007 01:18:57
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